I’m not Dead.

Hi everybody. So I haven’t posted in a while. Sorry about that. I had some really important self-reflection and heavy drinking to do over the past few months.

Fun Times

I’ve also had a wicked case of writer’s block too; stupid brain not letting me write stuff.

Whatcha Doing

Go away crazy brain.

Dumb Idea

Shut up Brain

I think we (you and I) need to reconnect and play life event catch-up. Here’s what you’ve missed in the past month or three.

-I turned 28 years old. I am now one step closer to the Reaper than I was last year.

Hugs

Death is a little weirded out.

-This blog that you’re reading right now had it’s one year anniversary.

Happy B Day!

-This blog also hit the 3,000+ follower mark.

Massive Success

-Wife and I have been taking ballroom dancing lessons. My background as a male exotic dancer is really paying off. I have good balance, nice footwork and absolutely no shame.

Dancing

-We got a new cat. His name is Iggy. We are now one cat closer to being crazy cat people.

Iggy

-There was a hurricane. It was not fun.

Hurricanes Suck

I think that about sums it up. I can’t think of anything else that’s been going on that’s of note.

Business as Usual

I did want to share this with you though; I was contacted by some folks over at MBA online. These folks help people choose online MBA programs. They recently made an infographic charting Nintendo’s rocket climb to the top in the past 30 years. I thought it was pretty good and wanted to put it up for you guys; hope you enjoy it.

Nintendo-MBA

I was such a child of the 80s/ Nintendo kid; I love this art style.

THE END.

P.S. It’s good to be back.

P.P.S. Also, don’t worry, I haven’t sold out to some other website to make money… that’s what the store is for. Now go buy something; I don’t get to eat caviar for free. 🙂

Video Games Keep Proving that I’m an Awful Person

For those of you that don’t know, the powers that be have made a Walking Dead video game. Interestingly enough, this game doesn’t focus on killing hordes of zombies, instead the focus is on difficult decision making. The game is spread out over five episodes and your character, Lee, has to call some tough shots that will affect various aspects of the game and the other characters therein.

 

 

Interactive storytelling is a great area for games like this, but it does have a way of pointing out how awful of a person I am.

 

Here’s what happened last night while playing Walking Dead Episode II: Starved for Help.

 

*Minor spoilers ahead.

 

After a brief scuffle with some non-undead enemies, our five-person group finds itself locked in a cold storage unit.

 

Kenny, the casually racist commercial fisherman from Florida, and I are talking about how to get out. Lilly, the ex-Air Force de-facto leader of the group, is trying to calm down her dad, Larry, who is banging on the door and screaming obscenities at our captors. Clementine, the seven year old girl that I saved in episode one, is covering her ears trying to block out all the grown up words spewing out of Larry’s mouth.

 

 

As I wander around trying to find a way out of this refrigerated steel box, Larry, unsurprisingly, gives himself a heart attack.

 

 

Serves the fat prick right. That hatchet-faced douche tried to kill me in the last episode and now it’s coming full circle.

 

I grin and cross my arms as Lilly rushes to help her dad.

 

Lilly starts with CPR and I go to help. I’m glad Larry’s dying, but I can at least try to salvage the relationship with Lilly, right?

 

Kenny, with an uncharacteristic flicker of situational awareness, says this:

 

 

 

Now helping Lilly would’ve been a no-brainer, but earlier in the episode we discovered that the recently dead (regardless if they’re bitten or not) will always reanimate as walkers. This is bad; my grin fades as I realize that Larry is a 6’4” 300lb ticking time bomb.

 

 

Kenny uncovers the same line of thinking as me and continues with this:

 

 

 

 

 

 

I was presented with a choice; help Lilly save Larry or help Kenny smash Larry’s head in.

 

Larry was a danger to me about 75% of the time while he was alive. Now, he was about to become a 100% undead danger. We had no weapons other than a few 40lb blocks of salt lick.

 

I made the decision to help mutilate Larry’s still warm corpse in about .02 seconds.

 

I pull Lilly, kicking and screaming, off of her dad and Kenny finishes the deed by smashing in Larry’s skull with a salt lick block.

 

Lilly rushes back to her mostly headless dad and begins sobbing uncontrollably.

 

I think Clementine is sobbing in the corner too, but I’m not really sure though; I tend to lose track of her a lot.

 

 

 

I really wanted to feel sorry for Lilly, but it was at this point that I remembered that Lilly had been a colossal bitch to me the entire game; shouting, pointing guns at me, etc.

 

No more pretending to tolerate this person.

 

It was time to pour salt (get it? IT’S A PUN!) in the wound.

 

Instead of continuing to try to find a way out, I click on Lilly and initiate conversation.

 

 

There were four dialogue options to respond to this.

 

  1. I’m so sorry, we had no choice.
  2. Remain silent.
  3. He was a good man.
  4. Larry would have wanted it this way.

 

Without hesitation, I chose option four. It seemed to be the most psychologically devastating option as it implied that Larry would have wanted his skull obliterated by an 18 kilo block of sodium chloride. It was the perfect thing to say to Lilly mere seconds after what we just did.

 

It had the intended effect that I was looking for:

 

 

 

Kenny had to restrain her and I’m glad that the game didn’t require that I go through a button pressing sequence to help restrain Lilly because I had dropped the controller due to my fits of laughter.

 

I then saved the game and quit for the evening; mission accomplished.

 

THE END.

 

P.S. I played a little bit more this morning. I found that, in order to escape, I had to use a coin to unscrew the AC unit in the cold storage room.

 

P.P.S. I think I remember Larry saying that he kept some change in his pocket. Maybe I should ask Lilly if it’s in bad taste if I loot her dad’s corpse before it cools off?

 

Which Video Game Protagonist are You?

Hi everybody. I’d like to announce tmso as our Other Half of the Idiom contest winner! Here’s tmso’s winning idiom.

A bird in the hand is worth two in the bush.

A bird in the hand is worth two in the bush except when that bird pecks out your eye, then you only end up with one; one eye that is.

Thanks for the laugh tmso. Your reward consists of these two priceless works of art that I’ve applied to your idiom plus the undying adoration of the sixteen people who read this blog… you’re welcome.

*Now back to our regularly scheduled program*

Have you ever asked yourself, “Gee, I wonder what character I’d be if I were in a video game?” Well, you’re in luck because I made a thingy that tells you just that so read ahead and BE AMAZED!!!

*click to enlarge.

*that’s supposed to be the ocarina of time in the top right, but MS Paint only allows me to do so much.

THE END

P.S. Don’t feel bad if you got Link.

P.P.S. On second thought, you probably should. That poor guy has been through a lot of crap for one girl over the years.

No, I won’t Play Farmville with You.

Dear Readers,

With the new job in full swing, it’s been hard to get behind the laptop and put my funnies into your brain. Don’t worry. Things are starting to level off and I’ll be back up to my old schedule in no time. For now, I’ve put together a little something to show you my feelings on Farmville… enjoy.

-underwhelmer

********************************************************************************

I F&CKING HATE FARMVILLE, CASTLEVILLE OR ANY OTHER TYPE OF VILLE THAT’S ON FACEBOOK; STOP ASKING ME TO PLAY WITH YOU!!!

That’s right. I hate this game and I’d sooner gnaw my own arm off than play 15 minutes of it.

When I get one of these on Facebook,

I’m all like this…

and then I hit the delete button on the request.

I know you think your four hundred requests that you’ve sent to my Facebook page over the past year seem innocuous,

but in reality, it comes across like this…

*It is a really cute chicken though…

Do yourself and everyone else a favor; close down Facebook and pick up a copy of Skyrim.

The game of Skyrim a beautiful work of art with an enthralling story and engrossing atmosphere. It’s not some Adobe Flash, browser-based abomination; plus, Skyrim has chickens too, so the transition should be a little easier for you.

THE END.

P.S. We can still be friends, just don’t ask me to play Farmville with you anymore.

P.P.S I’ve thought about it and the only way I’d play Farmville is if they added a Mongolian Horde DLC Pack, wherein I get to make a cute little Genghis Khan avatar, amass a raiding party and then put your farm to the sword.

*If you have somebody that won’t stop sending you Farmville invites, why not pass this blog post along to them? You’re welcome.